Thursday, October 21, 2010
Overcoming Challenges
Well the most difficult cirriculum topic would have to be the entire game and making different scenes. We overcame this difficulty though. All we did was ask the teacher it wasn't a hard thing to do just complicated in many ways but yet we overcame it nontheless.
Mastering Flash
Well flash has been sort of a pain in the butt so far. The ersourcesinh it such as buttons and the premade codes will be helpful for the button making though. That being because our game will have quite a few buttons as do all games. These resouces weren't very hard to locate at all you just get in the wiki and go to the help bar and its right there. It even has instructions.
The User Experience
Explain the gameplay. What actions does the player take in the game? Has this changed since you first started planning your game? Why?
Well the gameplay is simple you use the arrow keys to move around the car and thats about all the controls you need. In our game tyhe player really doesnt need to know anything thats the way that they'll learn you see. Our game hasnt really changed throughout the process of making it I mean it has in a couple of watys but nothing reall ydramatic that completley changed our game idea.
Well the gameplay is simple you use the arrow keys to move around the car and thats about all the controls you need. In our game tyhe player really doesnt need to know anything thats the way that they'll learn you see. Our game hasnt really changed throughout the process of making it I mean it has in a couple of watys but nothing reall ydramatic that completley changed our game idea.
Research
What kind of research went into the way you will express the game topic?
Well we just looked up drivers ed requirements and what guidelines you had to fololow and we looked up pictures of cars and thats about all the research that we had to do. Even though we didn't really need some of the research being that the rules of the road can come naturally to some people.
Well we just looked up drivers ed requirements and what guidelines you had to fololow and we looked up pictures of cars and thats about all the research that we had to do. Even though we didn't really need some of the research being that the rules of the road can come naturally to some people.
Roles and Responsibilities
Tell us more about your team process. Please talk about your specific roles, and how you work together.
Well mine and my partners process is a lot different so thus youd think we wudnt get along to make our game but in fact we have and we have made several compromises to what we should do on our game. My role in this is the ideas guy. Igive him ideas and he uses them or adjusts /tweaks them.
Well mine and my partners process is a lot different so thus youd think we wudnt get along to make our game but in fact we have and we have made several compromises to what we should do on our game. My role in this is the ideas guy. Igive him ideas and he uses them or adjusts /tweaks them.
Making Decisions as a Team
Well they kind of did and they kind of didn't being that we completley changed our topic after we started on the last one. In my team we sort of just dwecided to go with a random topic and weve just taken it from there.
The Big Idea
In my teams game topic it is a driving game where you must follow a specific set of rules in order to complete the game you only get so many mess ups per level. The most important part though is probably the educational part of the game.
Friday, October 8, 2010
Monday, October 4, 2010
- WHO are you designing your game for? people who want to learn
- WHAT will your game teach the player about your topic? it will teach themrulesof theroad and safer waysto drive
- WHERE does your game happen?
- Describe the world you will design for your game. wel pretty much where we live now
- How will this setting add to the learning experience? i dont really know thatit will
- HOW does your game world teach the player about your topic?
- What happens in the world that helps the player learn? you can lose the game and get pulled over
- How does the player use what they learned to make something happen in the game? ij dont know yet
- WHY is a game a better way of understanding your topic than a quiz? games are more fun
Friday, October 1, 2010
Internety privacy
People shud keep theeir info to themselvrs uk and its only because they cud b stalked by some freak lol
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